This is the last project suggested by my school, digital make up is quite use nowadays, and it’s a technique I’m glade I’ve learnt. It wasn’t a very long project, thanks to my friend Keo who did a amazing work of acting 😉
What have I learnt?
-to use PFtrack more in depth to track object with manual tracks
-the less you have point on the actor’s face, the harder it gets to solve the object in 3D space
What would I do differently?
– the lightning of my scene was not even enough, but it wasn’t a big issue